![]() In some cases, it has become more noteworthy when a AAA-game does not have any microtransactions. Many situations like this over the past fifteen years have cultivated feelings of anger and distrust whenever extra content is announced for a title, especially if it happens before the debut. Other early microtransaction examples were brought up in the comments as well, particularly revolving around the Day-One DLC for Mass Effect 3. ![]() ![]() Trends of incomplete games can be traced to one horse DLC that we let slide… from gaming While it may not have been the first, Bethesda produced arguably the most well-known piece of - what would later be called - a microtransaction but at the time was just widely considered "bad DLC." Back in 2006, however, microtransactions were a novel concept with ample room for developers to explore. The practice has become so widespread and influential in certain games that some countries have started to implement microtransaction legislation regarding the disclosure of in-game purchases to potential players. In 2021, microtransactions are incredibly common across a wide variety of titles and have become a major revenue generating factor for many development companies. Released back in 2006, Oblivion's Horse Armor Pack was an aesthetic-based add-on that many current gamers blame for starting the now-common practice of microtranstions and subsequently unfinished games. A recent meme has reopened some old wounds for fans of The Elder Scrolls IV: Oblivion by calling out the infamous horse armor DLC.
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